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Frank ​

Frank

Frank is tough as nails and can shock entire groups with his hammer.


Last updated: 2024-10-23

Page change log:

  • Created: 2024-10-23

Information in this page may be outdated if the game changed after the last page update.

Basic Stats ​

Frank is a bulky troop that can take damage at the frontline of your squad while giving minor area damage.

StatValue
NameFrank
IPBrawl Stars
RarityRare
WorldSpooky World (W7)
ClassDefender
PositionDefender
RangeMelee (1,800)
Health3,200 HP
Hit Time1.35 s
Hit Speed0.74 hits/s
Damage104 HP
DPS77 HP/s

Fusion Stats ​

The usual Fusion Multipliers are applied for this troop, doubling the DPS and tripling the HP.

NormalMultiplierFusion
Health3,200x3.009,600
Damage104x2.00208
DPS77x2.00154

Evolutions ​

β­πŸŒ‘πŸŒ‘πŸŒ‘ Baby ​

Slams Shockwaves with his heavy hammer

Although Frank's attack is displayed as 3 separate shockwaves, it behaves as area damage that can only damage each troop once.

As normal Baby, these shockwaves have a range of 2 tiles. This range is increased for Fusion Baby to 2.5 tiles.

β­β­πŸŒ‘πŸŒ‘ Classic ​

_Shockwaves are stronger and travel

The Damage per Hit increases from 104 HP to 124 HP, which is a 19% extra damage. The Hit Time doesn't change, so the DPS changes by the same amount.

Additionally, the shockwave travels faster (+20%) and reaches further.

BabyClassic
Normal Damage104124
Normal DPS7792
Normal Range2.02.5
Normal Angle4050
Fusion Damage208247
Fusion DPS154183
Fusion Range2.53.0
Fusion Angle4050

β­β­β­πŸŒ‘ Super ​

Charges up more damage after taking damage

Although this ability uses the same UI as Super Attacks, it's actually a Super Charge that is always spent whenever Frank attacks. This counter can accumulate up to 6 hits.

Each counter spent gives 16 extra damage with normal Frank and 32 with Fusion Frank.

CountersNormalFusion
0124248
1140280
2156312
3172344
4188376
5204408
6220440

This means the Damage per Hit can increase up to +77%. In normal battles this won't usually happen, so you can simply expect Frank to spend 1-2 counters with each attack, which is a decent 13-26% DPS boost.

⭐⭐⭐⭐ Ultra ​

Slams a Super Shockwave when fully charged

Super Attack: Super Shockwave

If you manage to reach 6 counters with Ultra Frank, this will trigger his Super Attack: Super Shockwave.

Super Shockwave is even more powerful than the attack with 6 counters; it deals 301 damage as Normal Frank and 602 damage as Fusion Frank. On top of this, the shockwave has pushback that stuns enemy troops for 0.25 seconds.

The Super Shockwave also has a wider angle (60 degrees) and slightly more range: 3.0 tiles for Normal and 3.5 tiles for Fusion Frank.

This attack gives you a bigger incentive to reach all 6 counters. It may be a good strategy to intentionally take small damage while you keep moving, to later surprise your enemies with a powerful stun. Note that taking damage from the growing vines will also count as damage hits, so stepping there for a few seconds will be enough to activate the Super Attack.


More troops soon!

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