Frank β
Frank is tough as nails and can shock entire groups with his hammer.
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Last updated: 2024-10-23
Page change log:
- Created: 2024-10-23
Information in this page may be outdated if the game changed after the last page update.
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Basic Stats β
Frank is a bulky troop that can take damage at the frontline of your squad while giving minor area damage.
Stat | Value |
---|---|
Name | Frank |
IP | Brawl Stars |
Rarity | Rare |
World | Spooky World (W7) |
Class | Defender |
Position | Defender |
Range | Melee (1,800) |
Health | 3,200 HP |
Hit Time | 1.35 s |
Hit Speed | 0.74 hits/s |
Damage | 104 HP |
DPS | 77 HP/s |
Fusion Stats β
The usual Fusion Multipliers are applied for this troop, doubling the DPS and tripling the HP.
Normal | Multiplier | Fusion | |
---|---|---|---|
Health | 3,200 | x3.00 | 9,600 |
Damage | 104 | x2.00 | 208 |
DPS | 77 | x2.00 | 154 |
Evolutions β
βπππ Baby β
Slams Shockwaves with his heavy hammer
Although Frank's attack is displayed as 3 separate shockwaves, it behaves as area damage that can only damage each troop once.
As normal Baby, these shockwaves have a range of 2 tiles. This range is increased for Fusion Baby to 2.5 tiles.
ββππ Classic β
_Shockwaves are stronger and travel
The Damage per Hit increases from 104 HP to 124 HP, which is a 19% extra damage. The Hit Time doesn't change, so the DPS changes by the same amount.
Additionally, the shockwave travels faster (+20%) and reaches further.
Baby | Classic | |
---|---|---|
Normal Damage | 104 | 124 |
Normal DPS | 77 | 92 |
Normal Range | 2.0 | 2.5 |
Normal Angle | 40 | 50 |
Fusion Damage | 208 | 247 |
Fusion DPS | 154 | 183 |
Fusion Range | 2.5 | 3.0 |
Fusion Angle | 40 | 50 |
βββπ Super β
Charges up more damage after taking damage
Although this ability uses the same UI as Super Attacks, it's actually a Super Charge that is always spent whenever Frank attacks. This counter can accumulate up to 6 hits.
Each counter spent gives 16 extra damage with normal Frank and 32 with Fusion Frank.
Counters | Normal | Fusion |
---|---|---|
0 | 124 | 248 |
1 | 140 | 280 |
2 | 156 | 312 |
3 | 172 | 344 |
4 | 188 | 376 |
5 | 204 | 408 |
6 | 220 | 440 |
This means the Damage per Hit can increase up to +77%. In normal battles this won't usually happen, so you can simply expect Frank to spend 1-2 counters with each attack, which is a decent 13-26% DPS boost.
ββββ Ultra β
Slams a Super Shockwave when fully charged
Super Attack: Super Shockwave
If you manage to reach 6 counters with Ultra Frank, this will trigger his Super Attack: Super Shockwave.
Super Shockwave is even more powerful than the attack with 6 counters; it deals 301 damage as Normal Frank and 602 damage as Fusion Frank. On top of this, the shockwave has pushback that stuns enemy troops for 0.25 seconds.
The Super Shockwave also has a wider angle (60 degrees) and slightly more range: 3.0 tiles for Normal and 3.5 tiles for Fusion Frank.
This attack gives you a bigger incentive to reach all 6 counters. It may be a good strategy to intentionally take small damage while you keep moving, to later surprise your enemies with a powerful stun. Note that taking damage from the growing vines will also count as damage hits, so stepping there for a few seconds will be enough to activate the Super Attack.
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