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Spells


Last updated: 2024-05-23

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  • Created: 2024-05-23

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Spell Basics

There are 9 normal spells and 5 troop-specific spells; 14 spells in total. Troop spells are only given by specific troops, and normal spells are found in maps as loot.

Not all normal spells are equally common, some are more likely to be found. This is the weighted distribution they have:

Spell Weights

Did you know?

If you have a Classic Wizard in your squad, you can hold 2 spells at once.

Spell Index

Normal Spells

Cannon

Cannon Spell

Deploys a powerful Cannon to cover your Squad and provoke Monsters!

Value
Weight8/29
Chance27.6%

Cannon is a building with the following stats:

ValueUnit
Damage154HP
Hit Time1.15s
DPS134HP/s
Range8tiles
Health3,500HP
Lifetime60s

Bomb

Bomb Spell

Blow enemies away with a BIG bomb.

Value
Weight6/29
Chance20.7%
Deploy Time1.1 s
Damage300 HP
Radius3 tiles

Lightning

Lightning Spell

Strike up to 3 foes with powerful jolts of damage. Fusion units get hit harder!

Value
Weight4/29
Chance13.8%
Duration0.6 s

When thrown, the Lightning bottle breaks, dealing 1 HP damage in area. After that, the lightning strikes 3 times. Depending on the target, the damage dealt is:

  • NPC Enemies: 550 HP
  • Normal Troops: 550 HP
  • Fusion Troops: 1650 HP (x3 damage)

The Log

The Log Spell

Topple enemies near and far with the vengeful rolling of this angry wood!

Value
Weight3/29
Chance10.3%
Damage200 HP
Range9 tiles
Width1.6 tiles
Pushback250

Rage

Rage Spell

Makes your units hit much harder for a short time.

Value
Weight2/29
Chance6.9%
Duration10 s
Radius3 tiles

Troops affected by rage deal 60% bonus damage.

Heal

Heal Spell

Heals your units for a short time. Fusion units heal for even more!

Value
Weight2/29
Chance6.9%
Duration8 s
Radius3 tiles

Troops heal 48 HP every 0.4 seconds (114 HPS). Over the 8 second duration, this effect happens 19 times, adding up to 912 HP.

Fusion troops, which have x3.5 more HP than normal troops, heal x3.5 times more: 168 HP every tick. This adds up to 3,192 HP.

Freeze

Freeze Spell

Slows enemies to a crawl in a chilly area for a short time.

Value
Weight2/29
Chance6.9%
Duration3.2 s
Radius3 tiles

Freeze affects both movement speed and hit speed:

  • Movement speed multiplier: x0.60 (40% reduction)

  • Hit speed multiplier: x0.75 (25% reduction)

Furnace

Furnace Spell

Deploys a heavy Furnace that floods the area with Fire Spirits!

Value
Weight1/29
Chance3.4%

Furnace is a building withe the following stats:

ValueUnit
Health15,000HP
Lifetime30s

It spawns 1 Fire Spirit every 0.9 seconds (up to 31 in total). It also spawns 8 more when its lifetime expires.

The stats of Fire Spirits are:

ValueUnit
Health300HP
Lifetime8s
Death Damage80HP

They deal damage in a circular area with a radius of 0.6 tiles.

Shrink

Shrink Spell

Shrinks enemies in an area, letting you shrug off their puny attacks!

Value
Weight1/29
Chance3.4%
Duration7.5 s
Radius3 tiles

When thrown, the Shrink bottle breaks, dealing 1 HP damage in area. After that, enemy troops in the effect area get a x0.1 damage multiplier, meaning a 90% DPS reduction.

Troop Specific Spells

Heal Station

Heal Station Spell

Deploys a Heal Station for a fast fix-up. Fusion units heal for even more!

Pam gives this spell once she has reached the Super evolution.

BabyClassicSuperUltra
Hit Time0.5 s0.5 s0.5 s0.35 s
Heal90909081
HPS180180180231
Final Heal08008001,000
Fusion Heal315315315286
Fusion HPS630630630817
Fusion Final Heal02,0002,0002,500

The Heal Station's effect is dependent on the evolution stage of Pam. The main changes are:

  • Classic: adds a final heal
  • Ultra: more HPS and bigger final heal

Royal Delivery

Recruits Spell

Toss an Elite Royal Recruit express delivery box!

Royale King gives this spell once he has reached the Super evolution.

Value
Radius1.5 tiles
Damage200 HP
Pushback75
SpawnElite Recruit

The Royal Delivery spell deals a bit of damage, pushes back enemies and deploys an Elite Recruit. The stats of Elite Recruit are:

Royal RecruitElite Recruit
Health2,7003,600
Lifetime45 s60 s
Damage4353
Hit Speed1.111.33
DPS4871

Skeleton Barrel

Skeleton Barrel Spell

Toss a barrel full of Skeletons and give enemies a spooky surprise!

Witch gives this spell once she has reached the Super evolution.

Value
Radius1.5 tiles
Damage30 HP
Pushback75
Spawn9 Elite Skeletons

Elite Skeletons are a bit stronger than normal Skeletons, these are their stats:

Normal SkeletonElite Skeleton
Health225350
Lifetime30 s30 s
Damage816
Hit Speed0.770.77
DPS612

Super Rage

Super Rage Spell

Doubles the damage of your units for a while. Charge!

Barbarian King gives this spell once he has reached the Ultra evolution.

Similar to the normal Rage spell, Super Rage makes troops deal more damage while maintaining the Hit Speed.

Normal RageSuper Rage
Duration10 s15 s
Damage+60%+100%

X-Bow

X-Bow Spell

Deploys a modified X-Bow fit for a Queen.

Archer Queen gives this spell once she has reached the Ultra evolution.

X-Bow shoots 3 arrows every single time. These arrows are slightly angled, so when individual enemies are far away only one arrow will usually reach the target.

X-Bow Demo

Here's a comparison of X-Bow with Cannon:

X-Bow (1 hit)X-Bow (all hit)Cannon
Damage103309154
Hit Time1.151.151.15
DPS90269134
Range6,5006,5008,000

It's about double the DPS of Cannon, but with a smaller range.

Keep in mind that Archer Queen can also boost these buildings if they are in your squad range, giving an extra +28% DPS due to increased Hit Speed.

Other Boosts

Blue Boot

Blue Turbo Boot

Blue turbo boots can be found in almost all the game modes, and using them efficiently is one of the key mechanics of the game. You'll always find them in Blue Boxes, but also as loot and dropped by some troops.

Boots you find during the battle can be used to activate the boost, and will always recharge after you stop using them.

Each boot gives you 1.8 seconds of boost. To recharge them, you have to wait 2.7 seconds.

Something important to keep in mind is that the boost recharge has a 0.5 second start penalty. This means that you'll recharge your boost much faster if you don't interrupt it. Based on this, using boosts in small bursts seems generally inefficient; if you are in a dire situation, being patient with your recharge could save you.

Turbo allows your squad to either move or attack faster.

  • Movement Speed Boost: +80%

  • Attack Speed Boost: troop dependent; from +10% to +25%

While looting in early game, it seems safe to say that using your boost in movement speed will save you much more time than using it as attack boost.

Golden Boot

Golden Turbo Boot

Golden turbo boots are much simpler. When you get one, it gives you turbo for 20 seconds. Once the time is over, it doesn't recharge.


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