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Colonel Ruffs ​

Colonel Ruffs

Colonel Ruffs upgrades your Squad with Fusions, and can even help you get more Lucky Finds.


Last updated: 2024-10-23

Page change log:

  • Created: 2024-10-23

Information in this page may be outdated if the game changed after the last page update.

Basic Stats ​

Ruffs is a ranged unit that shoots 2 projectiles at a time. His DPS is very similar to Penny, and despite also having an Attacker Class, he shines by boosting the strength of your Squad with his abilities.

StatValue
NameColonel Ruffs
IPBrawl Stars
RarityEpic
WorldSpooky World (W7)
ClassAttacker
PositionBack
RangeRanged (4,500)
Health1,700 HP
Hit Time0.95 s
Hit Speed1.05 hits/s
Damage212 HP
DPS223 HP/s

Fusion Stats ​

The usual Fusion Multipliers are applied for this troop, doubling the DPS and tripling the HP.

NormalMultiplierFusion
Health1,700x3.005,100
Damage212x2.00424
DPS223x2.00446

Evolutions ​

β­πŸŒ‘πŸŒ‘πŸŒ‘ Baby ​

Upgrades a Squad member into a Fusion

Ruffs can upgrade into Fusion any of the troops in your Squad. If you start a battle with Ruffs, he will fuse himself.

This can also lead to awkward situations if you try to fuse him intentionally. For example, if you already have 1 Normal Ruffs in your Squad and get another, you can end with 1 Fusion Ruffs and 1 Normal Ruffs.

β­β­πŸŒ‘πŸŒ‘ Classic ​

Increases the Health of your Fusions

The HP of your Fusions increases by 1,200 HP. Having more Ruffs in your Squad will increase this HP slightly, but it's far from accumulative.

Ruffs AmountFusion HP Bonus
1+1,200
2+1,300
3 (1 Fusion)+1,500
4+1,600
5+1,700
6 (2 Fusions)+1,900
7+2,100
8+2,200
9+ (3 Fusions)+2,300

Having 2 Ruffs gives you a total increase of 1,300 HP, and a Fusion Ruff 1,500 HP.

For reference, Battle Healer gives 400 HP for all your troops, and 950 HP as a Fusion. Ruffs gives a much better HP bonus at first, but the smaller increase means that having 5+ Battle Healers is better than 5+ Ruffs. And of course, Battle Healer also helps non-Fusions, which are much more fragile units.

β­β­β­πŸŒ‘ Super ​

Guarantees a Lucky Find after opening 6 Chests

Super Ability: Lucky Finder

The Super Ability counter is used to count how many chests you have opened since Ruffs joined your Squad. After opening 6, the 7th chest is a Lucky Find.

⭐⭐⭐⭐ Ultra ​

Increases the Damage of your Fusions

Similar to the Super ability, the effect is significant for the first Ruffs in your Squad, but having more has reduced benefit.

Ruffs AmountFusion Damage Bonus
1+12%
2+15%
3 (1 Fusion)+20%
4+22%
5+24%
6 (2 Fusions)+27%
7+28%
8+29%
9+ (3 Fusions)+30%

For reference, the basic buff of Archer Queen to ranged units is +23%, so this Damage buff ability is about half as strong.


More troops soon!

Pages like this one will be added for more troops in the future. Do you want to see specific ones first? Tell @Alpe123_CR on Twitter or vote for the next troops here: