Ultimate Abilities
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Last updated: 2024-11-21
Page change log:
- Created: 2024-11-21
Information in this page may be outdated if the game changed after the last page update.
Ultimate abilities are unlocked with the 5th evolution, which needs a total of 10,000 babies. Each troop evolved to Ultimate gives 40 additional Star Tokens.
At the moment, 12/39 troops have ultimate abilities available.
Troop Index
Archer Queen
Attacks with exploding arrows more often
Super Attack: Explosive Arrows
The time needed to load the explosive arrows is reduced from 10 to 6 seconds. Every 10 seconds, Archer Queen loads explosive arrows to be shot in her next attack.
Explosive Arrows deal 25% more damage than normal arrows: 222 HP for normal Archer Queen, and 462 for the Fusion.
These explosions deal damage in a small area with 0.9 tiles of radius, and 1.1 tiles for the Fusion. Both have a pushback strength of 50.
Barbarian
Joins the Squad with a Baby Elite Barbarian
Whenever you pick Barbarian from a chest, a Baby Elite Barbarian spawns with him.
This Elite Barbarian is displayed as an ally in your squad, similar to Chicken Hatchlings or Mortis's troops. These Elite Barbarians have full HP and stats, but cannot be merged into a Fusion with others.
As a reminder, these are the stats of a Baby Elite Barbarian:
Barbarian | Elite Barbarian | |
---|---|---|
Health [HP] | 2,050 | 2,050 |
Hit Time [s] | 0.900 | 0.750 |
Hit Speed [hits/s] | 1.11 | 1.33 |
Damage [HP] | 119 | 175 |
DPS [HP/s] | 132 | 233 |
The stats of a Baby and Ultimate Elite Barbarian are basically the same, so the main differences for this bonus troop are:
- Can't be fused
- Doesn't get Enraged
Barbarian King
Attacks with his Iron Fist more often
Super Attack: Iron Fist
The time needed to load the powerful punch is reduced from 10 to 6 seconds.
The Iron Fist attack has a push-back strength of 50, and stuns enemies for 1 second. It also deals melee damage in a small area with a radius of 0.9 tiles (1.1 tiles as a fusion).
Bo
Drops Mines more often and Mines last longer
Super Ability: Mine Drops
Bo can only drop a mine by stopping once it has been loaded. This ability reduces the load time from 15 to 8 seconds.
Additionally, the maximum lifetime of each Mine is doubled, from 10 to 20 seconds.
Chicken
Spawns many more Hatchlings
Super Ability: Hatchlings
The timer duration to spawn Hatchlings doesn't change, it's still 10 seconds (1/5 with turbo). What does change is the amount of Hatchlings spawned each time:
- Normal: 1 ➜ 2
- Fusion: 3 ➜ 5
Additionally, the maximum amount of Hatchlings is increased from 3 to 5.
Colt
Bullet Storm charges when attacking Squads
Super Attack: Bullet Storm
The Ultra ability allows Colt to load his Super Attack just by hitting Monsters (NPCs). The Ultimate ability extends this to enemy squads, making Colt much stronger in PvP combat.
Dynamike
Gives a Barrel Bomb spell
Dynamike drops 1 Barrel Bomb spell when he joins your squad, and an extra one when he turns into a Fusion.
Barrel Bomb Details
The massive bang from this bomb is unmatched!
This bomb takes 2 seconds to explode, and when it does, it deals 600 damage to enemies in a radius of 3 tiles.
Here's a quick comparison with the normal Bomb:
Bomb | Barrel Bomb | |
---|---|---|
Damage | 300 | 600 |
Timer | 1.1 s | 2.0 s |
Radius | 3 tiles | 3 tiles |
The Barrel Bomb cannot be used to destroy Trees or Carrots.
Like other troop-specific spells, using Barrel Bombs will be a task of the Achievements Book.
Goblin
Increases Fusion Goblin's stash to 30 Coins
Baby | Classic | Super | Ultra | Ultimate | |
---|---|---|---|---|---|
Normal | 5 | 7 | 7 | 12 | 12 |
Fusion | 5 | 7 | 15 | 15 | 30 |
Total | 20 | 28 | 36 | 51 | 66 |
The initial coin stash remains at 10 coins, but Fusion coins are doubled from 15 to 30.
Greg
Trees drop tons of loot
The loot obtained from each tree based on Greg's evolution is:
Baby | Classic | Super | Ultra | Ultimate | |
---|---|---|---|---|---|
Gems | 2 | 2 | 3 | 3 | 4 |
Coins | 6 | 6 | 9.25 | 9.25 | 12.25 |
Hammers | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 |
Hearts | - | - | - | 1 | 1 |
In summary, you can expect to receive 1 more Gem and 3 more Coins from each tree. This is a ~30% boost for both Coins and Gems, so quite significant even if numbers seem small at first glance.
Hog Rider
Turbo increases attack speed even more
The way Hit Speed boosts affect each troop is quite complex in Squad Busters, see the Baby Archer Queen ability if you want to learn more.
The basic summary is that Turbo increases attack speed by around 20%. Having 1 Hog Rider in your squad increases this to 23%; and more Hog Riders means you get a bigger boost. The maximum is reached with 3 Fusion Hog Riders, which give 60% boost.
This is the same Hit Speed boost that Archer Queen and Barbarian King have, so it can be quite powerful.
Medic
Passive heal gets much stronger and faster
Medic has 2 different heal effects: Passive Heal and Heal Packs. Passive heal targets all the troops of your squad, and Heal Packs. Heal Packs heal much more, but are only given to one troop, the one with the least proportional HP.
Passive Heal is what changes with this Ultimate ability:
Baby | Super | Ultimate | |
---|---|---|---|
Heal | 39 | 42 | 45 |
Hit Time | 2.0 s | 1.5 s | 1.0 s |
HPS | 20 | 28 | 45 |
This increases Passive Heal by around 60% when compared to the Super Evolution.
Fusion Heal Stats
Baby | Super | Ultimate | |
---|---|---|---|
Heal | 75 | 105 | 113 |
Hit Time | 2.0 s | 1.5 s | 1.0 s |
HPS | 38 | 70 | 113 |
Witch
Skeletons move and attack faster when nearby
This ability targets Elite Skeletons that are within a 3 tile radius of your squad.
Enraged Elite Skeletons move 60% faster and attack 45% faster.