Ultra Abilities
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Last updated: 2024-06-06
Page change log:
- Updated: 2024-06-06
- Created: 2024-05-22
Information in this page may be outdated if the game changed after the last page update.
Ultra abilities are unlocked with the 4th evolution, which needs a total of 1,000 babies. Each troop evolved to Ultra gives 30 additional Star Tokens.
At the moment, 34/36 troops have Ultra evolutions available.
Troop Index
Archer
Shoots bigger and stronger Arrow Volleys
Super Attack: Arrow Volley
The Super Attack deals more damage and reaches a wider area.
Stat | Baby | Classic | Ultra |
---|---|---|---|
Range (tiles) | 5 | 5 | 5 |
Radius (tiles) | 1.5 | 1.5 | 1.8 |
Damage (HP) | 133 | 133 | 162 |
Fusion Radius (tiles) | 1.9 | 1.9 | 2.2 |
Fusion Damage (HP) | 266 | 362 | 400 |
For Normal Archer, the damage increases by 22%; for Fusion Archer, only by 10%.
The increases in radius are significant, specially if you keep in mind that area doesn't scale linearly; a 20% radius increase gives you 44% more area.
Archer Queen
Gives an X-Bow Spell
X-Bow shoots 3 arrows every single time. These arrows are slightly angled, so when individual enemies are far away only one arrow will usually reach the target.
Here's a comparison of X-Bow with Cannon:
X-Bow (1 hit) | X-Bow (all hit) | Cannon | |
---|---|---|---|
Damage | 103 | 309 | 154 |
Hit Time | 1.15 | 1.15 | 1.15 |
DPS | 90 | 269 | 134 |
Range | 6,500 | 6,500 | 8,000 |
It's about double the DPS of Cannon, but with a smaller range.
Keep in mind that Archer Queen can also boost these buildings if they are in your squad range, giving an extra +28% DPS due to increased Hit Speed.
Barbarian
Gets Enraged after busting a foe
During the 7 seconds after busting an enemy, Barbarian gets around 35% more Hit Speed. It doesn't affect other troops of your squad.
Barbarian | Elite Barbarian | |
---|---|---|
Hit Time | 0.90 | 0.75 |
Raged HT | 0.65 | 0.55 |
Hit Speed | 1.11 | 1.33 |
Raged HS | 1.54 (+38%) | 1.81 (+36%) |
Barbarian King
Gives a Super Rage Spell
Similar to the normal Rage spell, Super Rage makes troops deal more damage while maintaining the Hit Speed.
Normal Rage | Super Rage | |
---|---|---|
Duration | 10 s | 15 s |
Damage | +60% | +100% |
Super Rage lasts longer and gives a bigger damage boost.
Battle Healer
Heals much more after opening a Chest
Classic | Super | Ultra | |
---|---|---|---|
Normal | 400 | 400 | 700 |
Fusion | 950 | 950 | 1,750 |
The amount of HP healed almost doubles.
Bea
Bees circle much faster
Classic | Super | Ultra | |
---|---|---|---|
Lifetime | 60 s | 120 s | 120 s |
Speed | 1,300 | 1,300 | 1,800 |
With 38% more speed, Ultra bees seem quite dangerous.
Bo
Mine deals much more damage to Monsters
Super | Ultra | |
---|---|---|
Normal Mine Damage | 300 | 500 |
Fusion Mine Damage | 600 | 1,000 |
Mines deal 66% more damage.
Chicken
Spawns Hatchlings much faster while using Turbo
Normal | Boosted | |
---|---|---|
Spawn Time | 10 s | 2 s |
Spawns load 5x faster with Turbo.
Colt
Bullet Storm charges when attacking Monsters
Probably one of the best Ultra abilities, causing the Bullet Storm to activate after any 4 targets are hit, instead of 4 busts. It even counts hitting several targets within the same attack as separate hits, so you can potentially activate the Bullet Storm in less than 4 attacks.
For example, if you have 2 Skeletons in front, and manage to hit both in 2 separate attacks, your 3rd shot will already be the Bullet Storm.
Dynamike
Tosses more powerful dynamite
Baby | Classic | Super | Ultra | |
---|---|---|---|---|
Explosions | 1 | 2 | 2 | 2 |
Damage / Explosion | 75 | 57 | 57 | 75 |
Total Damage | 75 | 114 | 114 | 150 |
DPS | 55 | 88 | 88 | 110 |
Radius | 1,250 | 1,250 | 1,500 | 1,500 |
With 25% more DPS, Dynamike combines the best parts of all his previous abilities: big damage, 2 sticks and big radius.
El Primo
Heals a lot after Flying Elbow Drop
Heals 60% after his super attack.
Goblin
Increases Coins given to 10
Baby | Classic | Super | Ultra | |
---|---|---|---|---|
Normal | 5 | 7 | 7 | 10 |
Fusion | 5 | 7 | 15 | 15 |
The total coins for a fusion increase very slightly:
- Super Fusion: 3x7 + 15 = 36 coins
- Ultra Fusion: 3x10 + 15 = 45 coins
This basically means you'll get more coins up-front, which can help your squad progression a lot.
Greg
Trees drop a Heart
Both the normal and Fusion drop a single heart.
Heavy
Heals more when shooting faster
Heal Per Second (HPS) increases by 85%.
Classic | Ultra | |
---|---|---|
Normal HPS | 29 | 53 |
Fusion HPS | 71 | 133 |
Hog Rider
Turbo increases movement speed even more
Turbo Speed increases by "27". Hard to say if this refers to 27% or something else, more testing is needed to know.
Additionally, it seems this value can increase up to 80 based on the amount of Hog Riders in your squad.
Mavis
Get more bonus loot from Carrot patches
The rewards for single carrots doesn't change, but loot when you complete a patch increases significantly.
Baby | Classic | Ultra | |
---|---|---|---|
Avg. Coins | 0 | 0.7 | 1.84 |
Avg. Gems | 0 | 0.3 | 0.74 |
This means that, on average, you'll get around 7 coins and 3 gems when completing a patch of 4 carrots.
Since when does Mavis give gems?
See the Balance Changes section for more details.
Max
Speed Boost lasts much longer
Baby | Classic | Super | Ultra | |
---|---|---|---|---|
Duration | 18 s | 18 s | 18 s | 30 s |
Extended / Kill | 0 s | 2.6 s | 3.6 s | 6 s |
The Ultra ability increases both the base duration of the Speed Boost and the recharge per busted enemy.
Medic
Throws Heal Packs much faster
Medic has 2 different heal effects: passive heal and Heal Packs. Passive heal targets all the troops of your squad, and Heal Packs. Heal Packs heal much more, but are only given to one troop, the one with the least proportional HP.
Passive heal doesn't change for the Ultra evolution, but Heal Packs are dropped much faster.
Classic | Super | Ultra | |
---|---|---|---|
Heal / Pack | 105 | 105 | 105 |
Pack Time | 0.75 s | 0.75 s | 0.45 s |
HPS | 140 | 140 | 233 |
This means that Heal Packs have 66% more Heal Per Second (HPS).
Mortis
Busted foes also spawn Bats
Now you can get 2 bats for each busted NPC: one straight away, and another when the revived NPC dies.
Nita
Resummons her Bear twice as fast
The Classic ability resummons Bruce (the bear) after 40 seconds after it's busted. The Ultra ability reduces that time to just 20 seconds.
Pam
Heal Station has more powerful healing
Heal Per Second (HPS) increases by 28%, and the final wave heals 25% more.
Baby | Classic | Super | Ultra | |
---|---|---|---|---|
Hit Time | 0.5 s | 0.5 s | 0.5 s | 0.35 s |
Heal | 90 | 90 | 90 | 81 |
HPS | 180 | 180 | 180 | 231 |
Final Heal | 0 | 800 | 800 | 1,000 |
Fusion Heal | 315 | 315 | 315 | 286 |
Fusion HPS | 630 | 630 | 630 | 817 |
Fusion Final Heal | 0 | 2,000 | 2,000 | 2,500 |
Penny
Treasure has much more loot
Baby | Classic | Super | Ultra | |
---|---|---|---|---|
Avg. Coins | 8.9 | 8.9 | 8.9 | 10.9 |
Avg. Gems | 7.4 | 7.4 | 7.4 | 9.4 |
Avg. Keys | 0.0 | 0.4 | 0.4 | 0.4 |
Avg. Hearts | 0.0 | 0.0 | 1.6 | 1.6 |
You get around 25% more Coins and Gems, so 2 more of each on average.
Royale King
Deploys Elite Royal Recruits
Royal Recruit | Elite Recruit | |
---|---|---|
Health | 2,700 | 3,600 |
Lifetime | 45 s | 60 s |
Damage | 43 | 53 |
Hit Speed | 1.11 | 1.33 |
DPS | 48 | 71 |
Elite Recruits have 48% more DPS and 33% more HP than Royal Recruits.
Shelly
Shoots bigger Super Shells
Super Shells double in damage, from 200 to 400. The amount of projectiles also increases, from 15 to 25.
Fusion Super Shell deals 775 damage.
Tank Girl
Tanks repair during Overdrive
When in Overdrive, Tank heals 200 HP every 1.5 seconds (133 HPS). As a Fusion, she heals 500 HP instead (333 HPS). This is one of the best troops in the game, and this healing ability makes her even more versatile and well-rounded.
Trader
Heals much more when giving Gems
Baby | Classic | Super | Ultra | |
---|---|---|---|---|
Normal Heal | 0 | 200 | 200 | 350 |
Fusion Heal | 0 | 500 | 500 | 875 |
Heals your squad 75% more after collecting 15 coins.
Witch
Skeletons get stronger bones and a sharp dagger
Normal Skeleton | Elite Skeleton | |
---|---|---|
Health | 225 | 350 |
Lifetime | 30 s | 30 s |
Damage | 8 | 16 |
Hit Speed | 0.77 | 0.77 |
DPS | 6 | 12 |
Elite Skeletons have double the DPS, and 56% more HP, which is still not much.
Wizard
Bosses always drop a Spell
This applies to Bosses and Big Monsters