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UPDATE: Spooky World!

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Provisional Values

All the values and stats mentioned in this article aren't final, they are based on the Developer Build to which Super Creators have access to. Usually nothing significant changes, but keep this warning in mind whenever you read update details.

A small update for a spooky season!

The update is scheduled to be released this next Monday, October 21st, and today we get to share everything about it. It's a small update that seems more focused on seasonal content than game features, which is great to keep the game fresh while development of more relevant features continues.

Spooky World

Spooky World will be the 7th world of Squad Busters, and it will be placed after Lava World: from Journey Level 150 to 180.

The length of this new world will be exactly the same as Lava World. 35K Portal Energy is expected to take players between 10 and 30 days to complete, depending on how much you play.

World Progression

LevelsPortal EnergyTotal PEProgression Share
1 to 152,3402,3402%
15 to 356,0908,4304%
35 to 6014,60023,03010%
60 to 9025,15048,18017%
90 to 12030,95079,13021%
120 to 15035,160114,29024%
150 to 18035,160149,45024%
Aggregate Spooky World rewards

In aggregate, by completing these 30 new levels you'll receive the following rewards:

RewardAmount
Coins60,000
Common Chest2
Rare Chest4
Epic Chest3
x2 Multiplier6
x3 Multiplier2
x4 Multiplier2
Star Tokens130
Emote4
Style Tickets100
Hammers150
Full list of Spooky World rewards
LevelRewardAmount
150Spooky World-
151Coins20000
152Emote1
153Epic Chest1
154Rare Chest1
155x4 Multiplier1
156Hammers100
157Coins3000
158Rare Chest1
159Style Tickets100
160Star Tokens30
161Epic Chest1
162Coins10000
163Rare Chest1
164Emote1
165x2 Multiplier3
166Common Chest1
167Hammers50
168Coins12000
169Emote1
170Rare Chest1
171Epic Chest1
172Coins5000
173Common Chest1
174x2 Multiplier3
175x3 Multiplier2
176x4 Multiplier1
177Emote1
178Coins10000
179Star Tokens100
180Squad League-

As any new world, Spooky World also brings new characters (3) and game modifiers (2) that we'll cover later.

Sneak Peek Event

Spooky World Event

As soon as the update drops this Monday, you'll join the Spooky World Sneak Peek event.

This event is similar to other world releases: collect a special currency to open chests and unlock characters. This time you'll need to find Pumpkins, which appear randomly around the map, with Carrots and with Trees.

To complete the entire event, you'll need to collect 4,780 Pumpkins. The reward highlights are:

PumpkinsProgressionReward
63013%Poco Unlock
2,35049%Frank Unlock
3,48073%Colonel Ruffs Unlock
4,780100%Poco Lantern Skin

Note that these are simply chests that guarantee each of these characters, to ensure you unlock all of them if you complete the event. There are also many unlabelled Spooky Chests, those will give you any of the 3 randomly.

Spooky World Event Chest Details

Collect Pumpkins to unlock these rewards:

ChestTypePriceTotalProgression
1Spooky Chest1001002.1%
2Common Chest301302.7%
3Spooky Chest1502805.9%
4Rare Chest603407.1%
5Epic Chest904309.0%
6Spooky Chest (Poco)20063013.2%
7Rare Chest6069014.4%
8Epic Chest9078016.3%
9Spooky Chest250103021.5%
10Common Chest30106022.2%
11Spooky Chest300136028.5%
12Epic Chest90145030.3%
13Spooky Chest350180037.7%
14Rare Chest60186038.9%
15Epic Chest90195040.8%
16Spooky Chest (Frank)400235049.2%
17Rare Chest60241050.4%
18Spooky Chest450286059.8%
19Common Chest30289060.5%
20Epic Chest90298062.3%
21Spooky Chest (Colonel Ruffs)500348072.8%
22Rare Chest60354074.1%
23Spooky Chest550409085.6%
24Epic Chest90418087.4%
25Poco Lantern Skin6004780100.0%

New Characters

Spooky World brings 3 new characters, 1 for each rarity:

  • Poco: Common
  • Frank: Rare
  • Colonel Ruffs: Epic

Poco

Poco

Poco and his guitar can heal your Squad while battling enemies.

Poco is a ranged unit with very low DPS and single-target damage. His Super Attack and healing ability make him a bit more versatile, but not enough for a smooth start in early-game, which is where the Common rarity places him at.

Poco Basic Stats
StatValue
NamePoco
IPBrawl Stars
RarityCommon
ClassHealer
PositionBack
RangeRanged (4,000)
Health1,500 HP
Hit Time0.85 s
Hit Speed1.18 hits/s
Damage80 HP
DPS94 HP/s

The usual Fusion Multipliers are applied for this troop, doubling the DPS and tripling the HP.

NormalMultiplierFusion
Health1,500x3.004,500
Damage80x2.00160
DPS94x2.00188
Poco Evolutions

⭐🌑🌑🌑 Baby

Heals the Squad after busting a foe

With each kill, all the troops in your Squad heal 150 HP with normal Poco, and 375 HP with Fusion Poco.

⭐⭐🌑🌑 Classic

Plays a Power Chord attack after 7 attacks

Power Chord is Poco's Super Attack. Although the animation for this attack shows multiple projectiles, in practice it behaves like area damage. This also means it doesn't just damage the frontline, and reaches all the troops that are up to 4 tiles away.

The attack is covers an angle of 40 degrees for normal Poco, and grows to 60 degrees for Fusion Poco.

The DPS of Power Chord (113) is very similar to the DPS of the normal attack (94), which means that this won't make a big difference against single targets; but will help against swarms of units.

⭐⭐⭐🌑 Super

Heals the Squad greatly when playing Power Chord

The Super Attack heals troops in your Squad 300 HP with normal Poco, and 750 HP with Fusion Poco.

⭐⭐⭐⭐ Ultra

Plays Power Chords much more often

The Super Attack counter is reduced from 7 to 5. Overall this means the Super Attack will be activated 33% more often.

Frank

Frank

Frank is tough as nails and can shock entire groups with his hammer.

Frank Basic Stats
StatValue
NameFrank
IPBrawl Stars
RarityRare
ClassDefender
PositionDefender
RangeMelee (1,800)
Health3,200 HP
Hit Time1.35 s
Hit Speed0.74 hits/s
Damage104 HP
DPS77 HP/s

The usual Fusion Multipliers are applied for this troop, doubling the DPS and tripling the HP.

NormalMultiplierFusion
Health3,200x3.009,600
Damage104x2.00208
DPS77x2.00154
Frank Evolutions

⭐🌑🌑🌑 Baby

Slams Shockwaves with his heavy hammer

Although Frank's attack is displayed as 3 separate shockwaves, it behaves as area damage that can only damage each troop once.

As normal Baby, these shockwaves have a range of 2 tiles. This range is increased for Fusion Baby to 2.5 tiles.

⭐⭐🌑🌑 Classic

_Shockwaves are stronger and travel

The Damage per Hit increases from 104 HP to 124 HP, which is a 19% extra damage. The Hit Time doesn't change, so the DPS changes by the same amount.

Additionally, the shockwave travels faster (+20%) and reaches further.

BabyClassic
Normal Damage104124
Normal DPS7792
Normal Range2.02.5
Normal Angle4050
Fusion Damage208247
Fusion DPS154183
Fusion Range2.53.0
Fusion Angle4050

⭐⭐⭐🌑 Super

Charges up more damage after taking damage

Although this ability uses the same UI as Super Attacks, it's actually a Super Charge that is always spent whenever Frank attacks. This counter can accumulate up to 6 hits.

Each counter spent gives 16 extra damage with normal Frank and 32 with Fusion Frank.

CountersNormalFusion
0124248
1140280
2156312
3172344
4188376
5204408
6220440

This means the Damage per Hit can increase up to +77%. In normal battles this won't usually happen, so you can simply expect Frank to spend 1-2 counters with each attack, which is a decent 13-26% DPS boost.

⭐⭐⭐⭐ Ultra

Slams a Super Shockwave when fully charged

If you manage to reach 6 counters with Ultra Frank, this will trigger his Super Attack: Super Shockwave.

Super Shockwave is even more powerful than the attack with 6 counters; it deal 301 damage as Normal Frank and 602 damage as Fusion Frank. On top of this, the shockwave has pushback stuns enemy troops for 0.25 seconds.

The Super Shockwave also has a wider angle (60 degrees) and slightly more range: 3.0 tiles for Normal and 3.5 tiles for Fusion Frank.

This ability gives you a bigger incentive to reach all 6 counters. It may be a good strategy to intentionally take small damage while you keep moving to later surprise your enemies with a powerful stun. Note that taking damage from the growing vines will also count as damage hits, so stepping there for a few seconds will be enough to activate the Super Attack.

Colonel Ruffs

Colonel Ruffs

Colonel Ruffs upgrades your Squad with Fusions, and can even help you get more Lucky Finds.

Ruffs is a ranged unit that shoots 2 projectiles at a time. His DPS is very similar to Penny, and despite also having an Attacker Class, he shines by boosting the strength of your Squad with his abilities.

Colonel Ruffs Basic Stats
StatValue
NameColonel Ruffs
IPBrawl Stars
RarityEpic
ClassAttacker
PositionBack
RangeRanged (4,500)
Health1,700 HP
Hit Time0.95 s
Hit Speed1.05 hits/s
Damage212 HP
DPS223 HP/s

The usual Fusion Multipliers are applied for this troop, doubling the DPS and tripling the HP.

NormalMultiplierFusion
Health1,700x3.005,100
Damage212x2.00424
DPS223x2.00446
Colonel Ruffs Evolutions

⭐🌑🌑🌑 Baby

Upgrades a Squad member into a Fusion

Ruffs can upgrade into Fusion any of the troops in your Squad. If you start a battle with Ruffs, he will fuse himself.

This can also lead to awkward situations if you try to fuse him intentionally. For example, if you already have 1 Normal Ruffs in your Squad and get another, you can end with 1 Fusion Ruffs and 1 Normal Ruffs.

⭐⭐🌑🌑 Classic

Increases the Health of your Fusions

The HP of your Fusions increases by 1,200 HP. Having more Ruffs in your Squad will increase this HP slightly, but it's far from accumulative.

Ruffs AmountFusion HP Bonus
1+1,200
2+1,300
3 (1 Fusion)+1,500
4+1,600
5+1,700
6 (2 Fusions)+1,900
7+2,100
8+2,200
9+ (3 Fusions)+2,300

Having 2 Ruffs gives you a total increase of 1,300 HP, and a Fusion Ruff 1,500 HP.

For reference, Battle Healer gives 400 HP for all your troops, and 950 HP as a Fusion. Ruffs gives a much better HP bonus at first, but the smaller increase means that having 5+ Battle Healers is better than 5+ Ruffs. And of course, Battle Healer also helps non-Fusions, which are much more fragile units.

⭐⭐⭐🌑 Super

Guarantees a Lucky Find after opening 6 Chests

The Super Attack counter is used to count how many chests you have opened since Ruffs joined your Squad, after opening 6, the 7th chest is a Lucky Find.

⭐⭐⭐⭐ Ultra

Increases the Damage of your Fusions

Similar to the Super ability, the effect is significant for the first Ruffs in your Squad, but having more has reduced benefit.

Ruffs AmountFusion Damage Bonus
1+12%
2+15%
3 (1 Fusion)+20%
4+22%
5+24%
6 (2 Fusions)+27%
7+28%
8+29%
9+ (3 Fusions)+30%

For reference, the basic buff of Archer Queen to ranged units is +23%, so this Damage buff ability is about half as strong.

New Monsters

Spooky World has new monsters that you'll be able to find in the new maps. There are 9 new entries for the Book of Achievements.

TroopHPDPS
VS Zombie Kaiju45,000113
VS Skeleton King37,50060
Zombie Kaiju10,00075
Skeleton King7,00040
Pharaoh Bot6,00025
Skeleton Dragon5,00085
Robo Frank2,50090
Executioner1,20033
VS Skeleton King Minion75074
Robo Mortis60050
Robo Emz40035
Bat Bot30020

New Mods

New Mods

Spooky World arrives with 2 new Modifiers:

  • Loot Machines

  • Megaboss Showdown

Loot Machines

Vending machines with big prizes are popping up on Chest platforms! Loot Machines offer valuable prizes for Coins, but don't get too greedy and forget to build your Squad. Loot Machines cost more Coins and contain better prizes as the Battle goes on, so spend wisely!

The rewards available from Vending Machines change as the battle progresses. When a Vending Machine spawns instead of a chest, it has assigned a price and a loot label. This assigned reward is random, but you'll be able to see it before you buy it.

During the first 2 minutes of the battle, Vending Machines spawn with a price of 10 coins.

Stage 1 Vending Machine Loot
ItemAmountProbability
Gems1510%
Gems2020%
Gems2513%
Gem Ring13%
Blue Turbo Boots313%
Blue Turbo Boots47%
Golden Turbo Boots113%
Chest Keys28%
Chest Keys35%
Spells37%

During the 3rd minute of the battle, Vending Machines spawn with a price of 20 coins.

Stage 2 Vending Machine Loot
ItemAmountProbability
Gems2510%
Gems3020%
Gems3513%
Gem Ring15%
Blue Turbo Boots410%
Blue Turbo Boots55%
Golden Turbo Boots18%
Golden Turbo Boots23%
Chest Keys28%
Chest Keys35%
Spells47%
Hearts45%

During the last minute of the battle, Vending Machines spawn with a price of 40 coins.

Stage 3 Vending Machine Loot
ItemAmountProbability
Gems5010%
Gems6020%
Gems7013%
Gem Ring110%
Blue Turbo Boots810%
Golden Turbo Boots212%
Chest Keys313%
Spells57%
Hearts65%

Megaboss Showdown

Prepare for absolute chaos as a Mega-sized Skeleton King and Zombie Kaiju have an epic showdown in the center of the Map! Brave Squads can snatch up the many Gems dropped by their Battle, but beware getting caught in the crossfire.

These two colossal monsters have even more HP than Unicron, from the Transformers event.

TroopHPDPS
VS Zombie Kaiju45,000113
VS Skeleton King37,50060
Unicron35,000100

Balance Changes

As usual with balance changes, improve the user experience rather than shape a balanced meta. We can see this due to the continuous efforts to improve underwhelming situations.

Troop Balance

Following this goal, troop balance aims to boost unpopular picks rather than nerfing the strongest ones.

[Buff] El Primo

Classic El Primo starts with his Flying Elbow Drop fully charged, to be a better starting pick

Another buff to El Primo, who struggles to stand against very versatile Common troops like Shelly and Barbarian.

[Buff] Medic

Medic has slightly more Health, to help boost relevancy

This change wasn't implemented in our testing environment, so we don't have details yet.

[Buff] Goblin

Ultra Goblin drops more Coins to be more worth the upgrade

The amount od Coins increases from 10 to 12.

[Buff] Dynamike

Ultimate Dynamike’s Barrel Bomb Spell can blow up Trees and Carrots like normal Bomb Spells

The damage and everything else isn't changing, it's just this feature.

[Buff] Pam

Fusion Pam again builds a larger and more powerful Fusion Healing Station

[Buff] Bandit

Fusion Bandit drops a portion of additional Gems, to better reward Fusion

For Baby Bandit, the amount of gems given by the 3rd Bandit increases from 7 to 10. For Super Bandit, it increases from 15 to 20.

[Buff] Penny

Fusion Penny drops an additional Treasure Map, to better reward Fusion

This means that the 3rd Penny to join your Squad drops 1 Map, and becomes a Fusion, and drops an extra Map.

[Rework] Leon

Leon has bugs fixed with his Invisibility Spell:

Dealing damage with Cannons and other things outside the Squad no longer deactivates Invisibility

Active Invisibility is semi-transparent instead of fully transparent

Deactivated Invisibility is opaque instead of semi-transparent

Overall this rework seems like a nerf that will reduce Leon's ability to completely surprise opponents.

Monster Balance

Big NPCs Respawn Speed

Kaiju, Rainmaker and Lava Hound respawn faster

Strong Small NPCs Loot

Stronger small Monsters (Dart Goblin, Bomber, Rifleman, etc.) drop more Coins

Average Coins increase from 1.50 to 2.07.

Minion Loot

Average Coins decrease from 1.50 to 1.00.

Modifier Balance

  • In Crystal Trees, trees can be destroyed by Bomb and Barrel Bomb Spells, but drop reduced loot.

  • In Doppelgangers, drops are limited to 3 Fusions. This affects troops like Jessie, Penny and Bandit.

  • In Hatchling Herder, Fused Hatchlings no longer increase chest costs.

  • Several Modifiers are more likely to appear as Bonus Mods.

Gameplay Balance

  • Lucky Finds are less likely if you have a strong Squad or high rank, and more likely in the Final Stretch.

  • Loot from enemies spawns closer to the busted target.

  • Hearts spawn more often.

Chest Sizes Rework

The probabilities for Chest Taps are changing significantly with this update:

  • Empty taps are less likely
  • Taps with 1 Baby are more likely
  • Taps with 4-6 Babies are less likely
  • Taps now have a chance to give 7-9 Babies

This is how each of the size probabilities are changing:

Tap SizeOldNew
040.0%30.0%
146.8%57.4%
24.2%4.2%
34.2%4.2%
41.8%0.7%
51.8%0.7%
61.2%0.7%
70.0%0.7%
80.0%0.7%
90.0%0.7%

Overall, the average size per tap is increasing from 0.912 to 1.057; this may not seem much, but it translates to 16% more Babies from chests!

QoL Changes

Tool Indicators

If you had trouble finding Bee Hives and Tanks, this change will make it easier to find them by adding indicators like the ones you already see with Penny's maps.

Future Modes

Mode Teaser

And lastly, it's worth mentioning a brief teaser that was shared in Saturday's Squad UPdate. We don't have any details to share other than what you can see in the image.

Our best guess is is a game mode selection screen, where you can choose to play normal battles or something else.

One of the modes seems to be team-based; it could be Duos or something closer to China's 5v5 mode.

The last option seems a new version of Squad League or ranked mode; the icon makes it clear that only serious Squads are allowed there.


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