UPDATE: Lava World and More!
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Provisional Values
All the values and stats mentioned in this article aren't final, they are based on the Developer Build to which Supercreators have access to. Usually nothing significant changes, but keep this warning in mind whenever you read update details.
The Squad Busters developer team is back from the Summer vacation, and ready to push the game to new heights!
This update will be released next Wednesday, August 14th. Aside from new content (Lava World), you'll see some changes to address some of the main concerns of the community:
- Battle Bag and Battle Items
- Mega Troops
Today (Sunday, August 11th) is the first Sneak Peek day out of 3, so come back tomorrow to find new sections in this same blog. In these Sneak Peeks, we'll dig deeper into the announcements that were mentioned in the official Squad Busters update video.
Sneak Peek Schedule
Day 1
- Mega Troops removed
- Battle Items removed
- New Rerolls
- Chest Multipliers
- Gameplay Changes
- Troop Balance Changes
- Monster Balance Changes
- Spell Balance Changes
- Mod Adjustments
- QoL Changes
Day 2
- Lava World Sneak Peek Event
- Archer
- Miner
- Leon
- Lava World Monsters
- Lava World Mods
- Lava World Progression
- Lava World Maps
Day 3
Mega Troops removed
Megas were one of the two kinds of battle consumables, but weren't successful at the role they were designed to fill. Overall, most players didn't them very satisfying as a comeback mechanic, and some players even labelled them as unfair for certain game modes.
Instead of adjusting these powerful troops, the development team has decided to discard the concept while reusing most of the content and ideas involved.
Megas replaced with Fusions
The first thing to be aware of is that the comeback mechanic will remain in the game. Lucky Finds will instead give full Fusions instead of Mega troops. These Fusions will not be consumables, so you don't need to unlock them anywhere to receive them from Lucky Finds.
Megas converted to Skins
The content side of the Mega troops will shift into troop skins. Any Mega troop you have unlocked in the past will give you a free troop skin when the update is released.
For example, if you have unlocked the Dragon Chicken, you'll receive a Dragon skin for your Chicken. You can then select this skin for your Chicken in the Squad tab.
If you have spent all the Megas in your inventory for a certain Mega troop, don't worry, you'll still unlock the skin.
Megas converted to Coins
On top of receiving skins, all the unused Megas you still have in your inventory will be converted into Gold Coins, at 1,000 coins for each one.
For example, if you have 100x Dragon Chicken, you'll receive a Dragon skin and 100,000 Coins.
The exchange rate for these Mega troops is lower than the one you can still find in the shop (5,000 coins per Mega), but probably chosen as a compromise between fair compensation for all players and not breaking the Coin economy.
Battle Items removed
Battle Items were not a popular feature and many players often complained about this concept, due to the pay-to-win mechanic it introduced in battles. Although the concept of chest rerolls isn't fully going away, the Battle Bag and inventory of Battle Items is being removed.
Battle Items to Coins
All the Battle Items you currently have in your inventory will be converted into Coins. The exchange rate for each item is:
Item | Coins |
---|---|
Reroll Token | 300 |
Normal Key | 500 |
Epic Key | 800 |
Fusion Key | 1,500 |
For example, if you have 10x of each Battle Item you'll receive 31K Coins in total.
These conversion values match the current rates to buy them with Coins.
Conversion Screen
After the update is released, the next time you log into the game you'll see a screen similar to this one:
It includes all the Battle Items and Megas that are converted into Coins and Skins.
New Rerolls
Chest Rerolls are one of the most important Battle Items for experienced players, and strongly influence the way in which you build your squad by giving players more control over chest picks.
After the update, you'll be able to refresh chests up to 3 times per battle. This feature will be available for all players, for free, in all battles! This transforms a premium tool into a core part of gameplay for the whole playerbase.
Just like with the old Reroll Tokens, you can only use one reroll per chest.
Chest Multiplers
If you liked Chest Doublers, wait until you see the 4x Multipliers!
Chest Multipliers are getting a significant improvement. You will no longer be constrained by time and push to play at an inconvenient time; now you can save these multipliers and use them whenever it suits you.
There are 3 types of multiplier: 2x, 3x and 4x. All of them are spent after using them once, but you can choose when to use them by activating them. Unused Chest Multipliers are stored in a queue which can store many, but doesn't allow you to sort them.
This enable/disable control will give players who keep track of their chest cycle an interesting way to guide their progression. For example, if you are interested in getting as many Epic troops as possible, you can enable these multipliers only when you know an Epic Chest is next. More details on the current chest cycle here.
Gameplay Changes
These minor changes mainly aim to improve the fluidity and dynamism of battles. After the update you'll see:
More Boots in Blue Boxes
Blue Boxes will contain 1 additional Turbo Boot.
Faster Turbo Recharge
Recharge is becoming faster in 2 ways.
- The time needed to recharge a full Turbo Boot is being reduced from 2.7 to 2.5 seconds (7% faster).
- The recharge delay has been reduced from 0.5 to 0.3 seconds.
The recharge delay is basically a penalty to prevent players from boosting their squad intermittently. Interrupting your boost recharge will still not be a good strategy, but it won't be as bad as before.
Bust for Boot
Whenever a troop (from a chest) is busted, the owner of the troop will get 1 Turbo Boot.
Bigger Gem Mines
Gem Mines are supposed to create the core action during battles, but the amount of Gems it gave didn't make it too appealing for the risk it involved. The amount of Gems dropped will increase significantly.
It's challenging to summarise this change due to how many different stages Gem Mines have, but on average, Gem drop values seem to have increased by around 30%.
Minor Damage Loot
Many of the targets that drop loot whenever they receive damage caused unintended loot drops from very small damage sources.
For example, this change that was introduced in the 2024-06-17 update:
[Buff] Freeze spell now has more effective slowdown, even when Turboing. The result is that affected targets are almost immobilised. Additionally, the Freeze now does 30 damage during the 3-second duration (10 DPS).
This spell now deals 1 point of damage 30 times, which is key to how it now slows down targets so much, but it also triggers the loot drops mentioned earlier.
The chosen solution is to limit loot drops to a minimum of 10 points of damage, so Freeze and Super Freeze will both be affected.
Balance Changes
Troop Balance Changes
General HP Buffs
All troops have received significant HP buffs to make them less vulnerable against Fusions and monsters. On average, this HP buff was around +30%, and ranges from +23% to +44%.
You can find full list of changes by expanding this section:
Troop HP Buffs (sorted by name)
Troop | Old | New | Change | |
---|---|---|---|---|
Archer Queen | 1,300 | 1,600 | +23% | |
Bandit | 1,400 | 1,800 | +29% | |
Barbarian | 1,600 | 2,050 | +28% | |
Barbarian King | 3,200 | 4,100 | +28% | |
Battle Healer | 1,800 | 2,400 | +33% | |
Bea | 900 | 1,300 | +44% | |
Bo | 850 | 1,200 | +41% | |
Chicken | 1,100 | 1,550 | +41% | |
Colt | 900 | 1,200 | +33% | |
Dr. T | 2,100 | 2,800 | +33% | |
Dynamike | 1,000 | 1,300 | +30% | |
El Primo | 2,800 | 3,800 | +36% | |
Elite Barbarian | 1,600 | 2,050 | +28% | |
Goblin | 1,300 | 1,700 | +31% | |
Greg | 1,300 | 1,700 | +31% | |
Hatchling | 300 | 300 | +0% | |
Heavy | 2,300 | 3,000 | +30% | |
Hog Rider | 1,500 | 1,950 | +30% | |
Ice Wizard | 1,000 | 1,300 | +30% | |
Jessie | 1,000 | 1,300 | +30% | |
Mavis | 1,300 | 1,700 | +31% | |
Max | 1,200 | 1,550 | +29% | |
Medic | 1,100 | 1,450 | +32% | |
Mega Crab | 7,500 | 7,500 | +0% | |
Mortis | 1,700 | 2,250 | +32% | |
Nita | 1,300 | 1,700 | +31% | |
Nita's Bear | 1,600 | 2,400 | +50% | |
Pam | 1,400 | 1,850 | +32% | |
Penny | 1,300 | 1,700 | +31% | |
Royale King | 2,200 | 3,000 | +36% | |
Shelly | 1,400 | 1,850 | +32% | |
Tank Girl | 1,400 | 1,800 | +29% | |
Tank Girl (with Tank) | 3,500 | 4,000 | +14% | |
Trader | 1,600 | 2,050 | +28% | |
Witch | 1,100 | 1,400 | +27% | |
Wizard | 1,000 | 1,300 | +30% |
Troop HP Buffs (sorted by change %)
Troop | Old | New | Change | |
---|---|---|---|---|
Nita's Bear | 1,600 | 2,400 | +50% | |
Bea | 900 | 1,300 | +44% | |
Bo | 850 | 1,200 | +41% | |
Chicken | 1,100 | 1,550 | +41% | |
Royale King | 2,200 | 3,000 | +36% | |
El Primo | 2,800 | 3,800 | +36% | |
Battle Healer | 1,800 | 2,400 | +33% | |
Colt | 900 | 1,200 | +33% | |
Dr. T | 2,100 | 2,800 | +33% | |
Mortis | 1,700 | 2,250 | +32% | |
Pam | 1,400 | 1,850 | +32% | |
Shelly | 1,400 | 1,850 | +32% | |
Medic | 1,100 | 1,450 | +32% | |
Goblin | 1,300 | 1,700 | +31% | |
Greg | 1,300 | 1,700 | +31% | |
Mavis | 1,300 | 1,700 | +31% | |
Nita | 1,300 | 1,700 | +31% | |
Penny | 1,300 | 1,700 | +31% | |
Heavy | 2,300 | 3,000 | +30% | |
Dynamike | 1,000 | 1,300 | +30% | |
Hog Rider | 1,500 | 1,950 | +30% | |
Ice Wizard | 1,000 | 1,300 | +30% | |
Jessie | 1,000 | 1,300 | +30% | |
Wizard | 1,000 | 1,300 | +30% | |
Max | 1,200 | 1,550 | +29% | |
Bandit | 1,400 | 1,800 | +29% | |
Tank Girl | 1,400 | 1,800 | +29% | |
Barbarian | 1,600 | 2,050 | +28% | |
Barbarian King | 3,200 | 4,100 | +28% | |
Elite Barbarian | 1,600 | 2,050 | +28% | |
Trader | 1,600 | 2,050 | +28% | |
Witch | 1,100 | 1,400 | +27% | |
Archer Queen | 1,300 | 1,600 | +23% | |
Tank Girl (with Tank) | 3,500 | 4,000 | +14% | |
Hatchling | 300 | 300 | +0% | |
Mega Crab | 7,500 | 7,500 | +0% |
Fusion Multipliers
Fusions are getting very significant stat changes with this update, and part of it is to compensate the HP buffs of the normal troops.
The HP multiplier will be reduced from 3.5x to 3.0x.
The Damage multipliers (which depended on troop rarity) were higher for Rares (x2.05) and Epics (x2.10), compared to Commons (x2.00). After the update, all Fusions will have a x2.00 multiplier regardless of their rarity.
Overall, these changes mean that all Fusions get a 14% HP nerf, and a damage nerf for Epics (5%) and Rares (2%).
Fusion HP Multiplier Changes
Troop | Old | New | |
---|---|---|---|
Archer Queen | x3.50 | x3.00 | |
Bandit | x3.50 | x3.00 | |
Barbarian | x3.50 | x3.00 | |
Barbarian King | x3.50 | x3.00 | |
Battle Healer | x3.50 | x3.00 | |
Bea | x3.50 | x3.00 | |
Bo | x3.50 | x3.00 | |
Chicken | x3.50 | x3.00 | |
Colt | x3.50 | x3.00 | |
Dr. T | x3.50 | x3.00 | |
Dynamike | x3.50 | x3.00 | |
El Primo | x3.50 | x3.00 | |
Goblin | x3.50 | x3.00 | |
Greg | x3.50 | x3.00 | |
Heavy | x3.50 | x3.00 | |
Hog Rider | x3.50 | x3.00 | |
Ice Wizard | x3.50 | x3.00 | |
Jessie | x3.50 | x3.00 | |
Mavis | x3.50 | x3.00 | |
Max | x3.50 | x3.00 | |
Medic | x3.50 | x3.00 | |
Mortis | x3.50 | x3.00 | |
Nita | x3.50 | x3.00 | |
Pam | x3.50 | x3.00 | |
Penny | x3.50 | x3.00 | |
Royale King | x3.50 | x3.00 | |
Shelly | x3.50 | x3.00 | |
Tank Girl | x3.50 | x3.00 | |
Trader | x3.50 | x3.00 | |
Witch | x3.50 | x3.00 | |
Wizard | x3.50 | x3.00 |
Fusion Damage Multiplier Changes
Troop | Old | New | |
---|---|---|---|
Archer Queen | x2.10 | x2.00 | |
Bandit | x2.05 | x2.00 | |
Barbarian | x2.00 | x2.00 | |
Barbarian King | x2.10 | x2.00 | |
Battle Healer | x2.10 | x2.00 | |
Bea | x2.05 | x2.00 | |
Bo | x2.00 | x2.00 | |
Chicken | x2.00 | x2.00 | |
Colt | x2.00 | x2.00 | |
Dr. T | x2.10 | x2.00 | |
Dynamike | x2.05 | x2.00 | |
El Primo | x2.00 | x2.00 | |
Goblin | x2.00 | x2.00 | |
Greg | x2.00 | x2.00 | |
Heavy | x2.00 | x2.00 | |
Hog Rider | x2.05 | x2.00 | |
Ice Wizard | x2.05 | x2.00 | |
Jessie | x2.05 | x2.00 | |
Mavis | x2.00 | x2.00 | |
Max | x2.10 | x2.00 | |
Medic | x2.05 | x2.00 | |
Mortis | x2.10 | x2.00 | |
Nita | x2.05 | x2.00 | |
Pam | x2.05 | x2.00 | |
Penny | x2.05 | x2.00 | |
Royale King | x2.10 | x2.00 | |
Shelly | x2.00 | x2.00 | |
Tank Girl | x2.10 | x2.00 | |
Trader | x2.00 | x2.00 | |
Witch | x2.10 | x2.00 | |
Wizard | x2.05 | x2.00 |
[Buff] Chicken
Hatchlings used to have a 40 second lifetime. After this update, Hatchlings won't lose HP over time anymore.
[Buff] Bea
Bees deal 33% more damage, increasing from 75 to 100 damage per hit.
[Nerf] Hog Rider
The speed boost that Ultra Hog Rider gives to your squad stacks up based on the amount of Hog Riders in your squad, up to 9 (3 fusions). This ability isn't changing.
What are changing are the Classic and Ultra abilities, which increase Boost duration and Boost recharge speed respectively. For both, the base boost (1 Hog Rider) is being reduced by around 10%, and the reduction increases for higher stack counts (up to ~30%).
[Rework] Nita
The default position for Nita used to be front and will change to back. This should make her less fragile on offense, but could be easier to bust while being chased.
Additionally, her bear (Bruce) will respawn faster.
Evolution | Old Time | New Time |
---|---|---|
Classic | 40 s | 30 s |
Ultra | 20 s | 15 s |
[Rework] Ice Wizard
The Super Attack (Ice Fan) deals 20% less damage to the first target, but better damage penetration for targets behind it.
Fusion Ice Wizard also had an bug that reduced its damage, and has been fixed.
Monster Balance Changes
Yetimite
Yeti Blobs will now give 80% Coins and 20% Gems; they used to give 100% Coins.
Mech
Range reduced 25%, from 8 to 6 tiles.
Spell Balance Changes
[Nerf] Rage
Duration reduced from 10 to 6 seconds (-40%).
[Nerf] Super Rage
Duration reduced from 15 to 8 seconds (-47%).
[Nerf] Freeze and Super Freeze
No longer give extra loot. See the Minor Damage Loot section for more details.
[Nerf] Bomb
Unlike with Greg's trees, the Carrots that Mavis can pick gave the same loot when destroyed with bombs. In reality, due to Mavis' ability it was always better to pick up the carrots than blasting them, as that didn't give bonus rewards.
This is going to change, and blasting carrots will give less loot.
Mod Adjustments
Super Gem Mine
Drops more gems and more often.
Piñata Party
This was the only game mode without Blue Boxes, and now will have them as well.
Game Mode Weights
Some game modes have a huge influence in the way and rate at which chests are opened, and they will now appear 30% less often.
These modes are: Angry Vines, Doppelgangers, Epic Overload, Double Trouble and 1-Coin Chests.
Removed Mods
Mega Start and Baby Battle have both been removed from the game.
QoL Changes and Fixes
Quality of Life changes are small adjustments that improve the overall experience with the game. Some are very minor, others more relevant, but all are great!
Relative Battle Leaderboard
Keeping track of the top of players in your room is important, but when you are fighting for a Top 5 result, it's not the most useful information.
The leaderboard shown on the left side of the screen during battles will now show the players who are immediately ahead and behind you.
It will still only display 3 players; usually you, the one ahead and the one behind. If you are first, you'll see the top 3 players. If you are last, you'll see the bottom 3 players. Eliminated players are never shown in this new leaderboard.
Spectator Chests
If you ever tried watching replays or live battles from other players, you probably noticed that you couldn't see what happened during chest picks. This essential information will now be shown in replays and while spectating.
Maxed Conversion
When obtaining a maxed troop from a chest, the babies used to be converted into account XP. After the update, the conversion will be into Portal Energy instead. This will help maxed and semi-maxed players complete new worlds and advance in Squad League progression.
Spell Misclicks
Sometimes, while tapping on the Boost button while collecting a spell, the spell would be thrown instead of the Boost due to how the animations were layered. This is fixed with the update.
Better Training Mode
In the Squad tab, you can test all your troops much more easily than during battles. This mode will spawn more monsters and also have Blue Boxes.
Lava World Sneak Peek Event
Similar to the Ice World Sneak Peek Event, you'll have a chance to unlock the new troops from Lava World early.
This event starts on August 14th, as soon as the update is released, and you'll have 1 week to collect Pancakes and unlock special rewards. On August 21st, the event will conclude and Lava World will be added to the World Journey.
Pancakes are analogous to the Ice Spirits in the Ice World event, but you'll be able to easily pick them up instead of having to chase them around the map.
You can also buy up to 20 batches of 20 Pancakes for 10,000 Coins each. Even more Pancakes will be available as IAPs, at $4 USD for 200 Pancakes.
The Lava World event will have a total of 25 chests that you can unlock in exchange of Pancakes. The first one is easy, at just 5 Pancakes; but the price increases linearly until reaching 125 Pancakes in the 25th chest. The total Pancakes you'll need to open all the chests is 1,625.
Event Chest Details
Chest | Type | Price | Total | Progression |
---|---|---|---|---|
1 | Lava | 5 | 5 | 0.3% |
2 | Rare | 10 | 15 | 0.9% |
3 | Lava | 15 | 30 | 1.8% |
4 | Epic | 20 | 50 | 3.1% |
5 | Common | 25 | 75 | 4.6% |
6 | Lava (Archer) | 30 | 105 | 6.5% |
7 | Rare | 35 | 140 | 8.6% |
8 | Epic | 40 | 180 | 11.1% |
9 | Common | 45 | 225 | 13.8% |
10 | Lava | 50 | 275 | 16.9% |
11 | Lava | 55 | 330 | 20.3% |
12 | Common | 60 | 390 | 24.0% |
13 | Rare | 65 | 455 | 28.0% |
14 | Lava (Miner) | 70 | 525 | 32.3% |
15 | Epic | 75 | 600 | 36.9% |
16 | Lava | 80 | 680 | 41.8% |
17 | Rare | 85 | 765 | 47.1% |
18 | Lava | 90 | 855 | 52.6% |
19 | Epic | 95 | 950 | 58.5% |
20 | Lava | 100 | 1,050 | 64.6% |
21 | Lava | 105 | 1,155 | 71.1% |
22 | Rare | 110 | 1,265 | 77.8% |
23 | Epic | 115 | 1,380 | 84.9% |
24 | Lava | 120 | 1,500 | 92.3% |
25 | Lava (Leon) | 125 | 1,625 | 100.0% |
This time, troop unlocks will be clearly labelled for specific chests in the event, so it will be easier to adjust your goals if you just want to unlock a few troops instead of grinding through the whole event.
Chest | Troop | Total Pancakes |
---|---|---|
6 | Archer | 105 |
14 | Miner | 525 |
25 | Leon | 1,625 |
These are chests that guarantee a specific Lava World character, but you can still get lucky and unlock them before reaching these chests. In fact, there are 2 undefined Lava chests before the one that guarantees the Archer unlock.
Lava World Troops
Lava World will introduce 3 new troops, one of each rarity: Archer (Common), Miner (Rare) and Leon (Epic).
This section includes some basic stats of each troop, and hopefully we'll have time to publish a deeper dive soon.
Archer
Archers charge and fire Arrow Volleys together! More Archers means more volleys!
Archer is a ranged troop with single-target damage. She has very low HP, like Bo and Colt, so having many in your squad might be dangerous even if the ability makes it appealing.
Her DPS as a Baby isn't great, and the main DPS buff isn't unlocked until the Super evolution.
Archer Basic Stats
Stat | Value |
---|---|
Name | Archer |
IP | Clash Royale |
Rarity | Common |
World | Lava World (W6) |
Class | Attacker |
Position | Back |
Range | Ranged (4,500) |
Health | 1,200 HP |
Hit Time | 0.60 s |
Hit Speed | 1.66 hits/s |
Damage | 77 HP |
DPS | 128 HP/s |
Archer Evolutions
Baby
Shoots an Arrow Volley after 12 Archer attacks
Arrow Volley is the Super Attack of this troop. You need 12 attacks to activate it, but what stands out compared to other attack counters is that other Archers in your squad also add to this counter. So for example, if you have 2 Archers, the counters for both of them will fill up twice as fast.
Stat | Value |
---|---|
Range | 5 tiles |
Radius | 1.5 tiles |
Hit Time | 1.00 s |
Hit Speed | 1.00 hits/s |
Damage | 133 HP |
DPS | 133 HP/s |
This attack deals more damage than the basic one, but is much slower, so it has almost the same DPS. The main advantage is that it deals area damage.
As a Fusion, these attacks deal double damage, and the Arrow Volley has a bigger AOE radius (1.9 tiles).
Classic
Fusion Archers shoot an extra Arrow Volley
Stat | Baby | Classic |
---|---|---|
Range | 5 tiles | 5 tiles |
Radius | 1.5 tiles | 1.5 tiles |
Hit Time | 1.00 s | 1.00 s |
Hit Speed | 1.00 hits/s | 1.00 hits/s |
Damage | 266 HP | 362 HP |
DPS | 266 HP/s | 362 HP/s |
Although the Arrow Volley is shot twice, it is significantly weaker each time. This means that the damage boost is +36% for the Super Attack.
Super
Attacks much faster
Stat | Baby | Super |
---|---|---|
Range | Ranged (4,500) | Ranged (4,500) |
Hit Time | 0.60 s | 0.45 s |
Hit Speed | 1.66 hits/s | 2.22 hits/s |
Damage | 77 HP | 76 HP |
DPS | 128 HP/s | 169 HP/s |
Super Archer deals 32% more DPS than Baby Archer due to the increased Hit Speed.
It's barely noticeable, but each of her hits deal slightly less damage (1 HP).
Ultra
Shoots bigger and stronger Arrow Volleys
Stat | Baby | Classic | Ultra |
---|---|---|---|
Range (tiles) | 5 | 5 | 5 |
Hit Time (s) | 1.00 | 1.00 | 1.00 |
Hit Speed (hits/s) | 1.00 | 1.00 | 1.00 |
Radius (tiles) | 1.5 | 1.5 | 1.8 |
Damage (HP) | 133 | 133 | 162 |
DPS (HP/s) | 133 | 133 | 162 |
Fusion Radius (tiles) | 1.9 | 1.9 | 2.2 |
Fusion Damage (HP) | 266 | 362 | 400 |
Fusion DPS (HP/s) | 266 | 362 | 400 |
For Normal Archer, the damage increases by 22%; for Fusion Archer, by 10%.
The increases in radius are significant, specially if you keep in mind that area doesn't scale linearly; a 20% radius increase gives you 44% more area.
Miner
Uses Turbo to Burrow underground and avoid damage. Pops up with an area attack or an evolved Eruption attack that stuns!
A fairly tanky front troop, with the same HP as a Battle Healer. With the Super Evolution, he can heal himself, becoming a more reliable tank.
Miner Basic Stats
Stat | Value |
---|---|
Name | Miner |
IP | Clash Royale |
Rarity | Rare |
World | Lava World (W6) |
Class | Defender |
Position | Front |
Range | Melee (2,000) |
Health | 2,400 HP |
Hit Time | 0.85 s |
Hit Speed | 1.18 hits/s |
Damage | 104 HP |
DPS | 122 HP/s |
Miner Evolutions
Baby
Burrows, then attacks after using enough Turbo
After moving with Turbo for 0.45 seconds, Miner leaves the surface and starts digging. After you stop using the Turbo, he returns to the surface and deals an area attack. The stopping the Turbo that triggers this can be due to:
- Stop using Turbo Boot
- Turbo Boot runs out
- Squad stops moving
The Unburrow attack deals 96 damage and has a radius of 1.1 tiles. Fusion Miner deals double damage (192) and has a slightly bigger radius (1.3).
Classic
Can Burrow longer to charge an Eruption attack
Once the Burrow starts, a Super Attack counter for 0.75 seconds is started. When complete (1.2 s total), Miner deals an Eruption attack instead of the usual Unburrow. This attack has slightly more damage and radius.
Eruption also knocks back enemies and stuns them.
Stat | Unburrow | Eruption |
---|---|---|
Time Needed | 0.45 s | 1.20 s |
Damage | 96 | 120 |
Radius | 1.1 | 1.3 |
Fusion Damage | 192 | 240 |
Fusion Radius | 1.3 | 1.5 |
Super
Heals steadily while Burrowing
Miner heals 250 HP/s while Burrowing, so around 10% of his total HP each second. Fusion Miner heals 625 HP/s, which is a bit slower relative to the total Fusion HP (7,200).
Ultra
Eruption becomes bigger and more powerful
The damage dealt with Eruption increases by 50%, and the stun lasts 3 times longer.
Leon
Gives invisibility that lets you sneak around players and hide amongst Monsters.
This Speedster is a ranged troop with single target damage, but shoots several projectiles at once, similar to Archer Queen.
His health is similar to other ranged troops like Mavis, Penny and Nita.
Leon Basic Stats
Stat | Value |
---|---|
Name | Leon |
IP | Brawl Stars |
Rarity | Epic |
World | Lava World (W6) |
Class | Speedster |
Position | Back |
Range | Ranged (4,000) |
Health | 1,700 HP |
Hit Time | 0.80 s |
Hit Speed | 1.25 hits/s |
Damage | 240 HP |
DPS | 300 HP/s |
With each attack, Leon throws 3 projectiles, with 80 HP damage each.
Leon Evolutions
Baby
Gives an Invisibility Spell
When fused, gives 3 additional Invisibility Spells.
Classic
Increases movement speed while Invisible
Increases speed by 25%.
Super
Gives another Invisibility Spell after attacking 25 times
When fused, it gives 2 spells instead of 1.
Ultra
Move even faster while Invisible
The speed boost increases from 25 to 40.
Invisibility Spell
Become Invisible and sneak around enemies when not fighting
Your squad becomes invisible to enemy players and monsters while active.
The duration of this spell is 20 seconds, and expires even if your squad isn't invisible due to engaging in combat.
Lava World Monsters
Lava World introduces a whole new roster of Monsters from other Supercell games.
Here is a brief list with their most relevant stats:
Name | Type | HP | DPS |
---|---|---|---|
Pekka | Boss | 8500 | 180 - 190 |
Lava Hound | Boss | 7000 | 80 |
Inferno Dragon | Boss | 5000 | 100 - 1,200 |
Mega Minion | Medium | 2500 | 70 |
Lassi Pekka | Medium | 1500 | 70 |
Lava Guard | Medium | 1000 | 40 |
Mini Pekka | Medium | 1500 | 180 |
Lava Hound Pup | Small | 400 | 25 |
Lava Bomber | Small | 400 | 30 |
Lava Skeleton | Small | 300 | 20 |
Minion | Small | 200 | 20 |
Lava World Mods
There are 3 new mods for the Lava World. These 3 modes will be in rotation as soon as the update drops with the Sneak Peek event.
Crystal Forest
The Map is overgrown with Magic Trees!
Everyone starts with a massive hero, Greg, in a race to chop hundreds of Magic Trees.
Hero Greg can only be obtained at the start of the match, so try to keep him alive if you want to chop these trees.
Hero Greg has 8,000 HP and 264 DPS.
Timeout
Squads get busted if their Clock hits zero!
Timeout is an explosive mode where everyone starts with 200 Gems. But if you don't collect enough time to make it to the end, boom!
Hatchling Herder
Giant Hatchlings can be captured for Gems!
Capture and protect adorable giant Hatchlings that follow wherever you go. Watch your tail, because the more you get, the easier they become to steal.
Herd Hatchlings have 300 HP, like normal Hatchlings.
Lava World Progression
On August 21st, the Sneak Peek event will conclude and Lava World will be added to the end of World Journey, at Level 120.
Lava World has 30 levels, and will be harder to complete than Ice World.
Levels | Portal Energy | Total PE | Progression Share |
---|---|---|---|
1 to 15 | 2,340 | 2,340 | 2% |
15 to 35 | 6,090 | 8,430 | 4% |
35 to 60 | 18,540 | 26,970 | 13% |
60 to 90 | 28,590 | 55,560 | 21% |
90 to 120 | 33,640 | 89,200 | 24% |
120 to 150 | 49,370 | 138,570 | 36% |
Lava World extends the current World Journey by 55%.
At an average of 123 Portal Energy (PE) for each evolution, you'll need to evolve 10 Babies 401 times to reach Squad League.
Full list of rewards
Level | Count | Reward |
---|---|---|
120 | New World | |
121 | 100 | Style Tickets |
122 | 1 | x4 Chest Multiplier |
123 | 12000 | Coins |
124 | 1 | Emote Pack |
125 | 1 | Rare Chest (6T) |
126 | 100 | Hammers |
127 | 3000 | Coins |
128 | 3 | x2 Chest Multiplier |
129 | 5000 | Coins |
130 | 1 | Epic Chest (6T) |
131 | 1 | Emote Pack |
132 | 6000 | Coins |
133 | 1 | Rare Chest (6T) |
134 | 1 | Emote Pack |
135 | 200 | Hammers |
136 | 1 | Rare Chest (6T) |
137 | 12000 | Coins |
138 | 50 | Style Tickets |
139 | 50 | Hammers |
140 | 1 | Epic Chest (6T) |
141 | 5000 | Coins |
142 | 1 | Emote Pack |
143 | 2 | x3 Chest Multiplier |
144 | 15000 | Coins |
145 | 100 | Hammers |
146 | 1 | Common Chest (6T) |
147 | 1 | Epic Chest (6T) |
148 | 1 | Emote Pack |
149 | 10000 | Coins |
150 | New World |
Aggregate rewards
Count | Reward |
---|---|
68,000 | Coins |
3 | x2 Chest Multiplier |
2 | x3 Chest Multiplier |
0 | x4 Chest Multiplier |
1 | Common Chest (6T) |
3 | Rare Chest (6T) |
3 | Epic Chest (6T) |
350 | Hammers |
4 | Emote Pack |
150 | Style Tickets |
Lava World Maps
Like other worlds, Lava World has 3 maps:
- Lava Spa
- Boiler Room
- Pekka's Playground
Aside from the completely new style, you'll find unique tiles for this world such as:
- Embers: slightly damages your squad and slows your troops down.
- Hot Grill: similar to the spikes in Royale World, in intermittently turns on and will burn your squad if you step on it while on fire.
Our usual simplified maps aren't ready yet, and probably won't be for the next 2 weeks.
Style Tickets
Style Tickets are a new game currency that will be used to buy cosmetics like Emotes and Skins.
These tickets won't be available for purchase for now, but this might change in the future. Some ways to earn them are:
- World Journey
- Squad League Journey
- Free Gem Pass (100 per season)
- Premium Gem Pass (500 per season)
- Piñata Bank (Random, up to 80 per day, 11.2 on average)
- Piñata Party
For a limited time after the update, players can claim 600 Style Tickets in the shop for free.
Some cosmetic price examples:
- 1 Emote for 100 Tickets
- 1 Skin for 600 Tickets
Action Emotes
Using Emotes while in the heat of the battle is challenging, so you can now select Emotes to be triggered automatically with specific actions. These actions are:
- Bust a Squad
- Bust a Boss
- Get Busted
- Get a Fusion
- Finish in the 1st place
- Finish in the Top 5
Finish-based actions will display the Emote in the battle result screen.
Skins
Not all Skins are equally exclusive, they come in 2 rarities: Rare and Super Rare.
- Rare Skins can sometimes be bought for 600 Style Tickets, others for $3 USD.
- Super Rare Skins are only available as $5 USD in-app purchases (IAP), and come with an exclusive Emote.
Remember that all Mega Troops have been turned into Skins, you'll find them all listed as Rare Skins.
Usually, Rare Skins released as IAP will be available for purchase with Style Tokens in the future, but no sooner than 30 days after the IAP release. As an exception, some specific Rare Skins will be available through other means that will be unveiled in the future, like Astro Penny and Maestro Royale King.
Rare Skins for Style Tickets
- Tanuki Nita
- Stag Bea-tle (Bea)
- Kyudo Bo
- Ninja Goblin
- Origami Barbarian King
- Pool Party Hog Rider
- Black Belt Chicken
- Tour Guide Mavis
- Kimono Witch
- Street Magic Wizard
- Dragon Chicken
- El Tigre (El Primo)
- Magical Shelly
- Kitsune Witch
- Sunburn Barbarian
- Resort Royale King
Rare Skins for $3 as IAP
- Team Tuff Mavis
- Team Tuff Medic
- Masked Baron Mortis
- Spooky Trader
- Infernal Battle Healer
- Street Trader
Super Rare Skins
- Mushroom Mike (Dynamike)
- Astro Shadow Max
- Spooky Pup Rider (Hog Rider)
- Fast Food Tank (Tank Girl)
Special Promotion Skins
- Froggie Leon [Super Rare]
- Astro Penny [Rare]
- Maestro Royale King [Rare]
- Retro Future Colt [Rare]
Gem Pass
The theme for next season is Burgers & Bullets.
One of the main changes coming to the Gem Pass is the final reward, the Mega Bank, because bonus Megas have been removed. They will be replaced by the Piñata Bank.
The Piñata Bank allows you to unlock 2 piñatas per day once you reach the end of the Gem Pass. To open each of them, you'll need to collect 3,000 Gems.
Piñata Bank rewards in detail
Piñata Banks rewards are composed of 4 parts:
Part 1:
Count | Reward | Chance |
---|---|---|
1,000 | Coins | 100% |
Part 2:
Count | Reward | Chance |
---|---|---|
3 | Common Babies | 50% |
3 | Rare Babies | 30% |
3 | Epic Babies | 20% |
Part 3 & 4:
Count | Reward | Chance |
---|---|---|
800 | Coins | 20% |
10 | Style Tickets | 20% |
10 | Hammers | 20% |
5 | Common Babies | 10% |
5 | Rare Babies | 6% |
5 | Epic Babies | 4% |
1 | Chest Ticket | 4% |
20 | Style Tickets | 4% |
20 | Hammers | 4% |
1 | x2 Chest Multiplier | 4% |
2,100 | Coins | 2% |
10 | Common Babies | 1% |
10 | Rare Babies | 0.6% |
10 | Epic Babies | 0.4% |
Worst Piñata Bank
Based on this, the worst piñata you can get will have:
- 1,000 Coins
- 3 Common Babies
- 20 Hammers
Best Piñata Bank
On the opposite side, the best piñata would have:
- 1,000 Coins
- 23 Epic Babies
Piñata Bank over 30 days
Seeing the rewards of each Piñata Bank isn't that relevant and will give very random results. We can get a better sense of the size of these rewards by looking at the expected/average values of 30 days of Piñata Banks.
Rewards of 60 Piñata Banks:
Count | Reward |
---|---|
84,240 | Coins |
162 | Common Babies |
97.2 | Rare Babies |
64.8 | Epic Babies |
336 | Style Tickets |
336 | Hammers |
4.8 | Chest Ticket |
4.8 | x2 Chest Multiplier |
This might not be a significant boost for your progression, but keep in mind, with the old system these rewards would have been 150 Mega Troops, so this seems much more appealing.
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